IoT & games
iPhone arena client for real RC cars—video from the car, controls from the phone.








The delivery includes a backend service as well as the iPhone app. The phone shows the real track from the car. Hits and health depend on onboard electronics. We split the code into clear layers for networking, UI, and logic.
Arena modes are played with hardware on the floor—not a local 3D stand-in.
Streams and steering are tuned so lag stays as small as the network allows.
UI, network, and domain logic stay separated for easy scaling.
Stars for rentals and cosmetics, leaderboards, and planned StoreKit purchases.
| Platform | iOS (SwiftUI) |
| Client | Native iPhone app |
| Server | Included in the same commission (not shown in screenshots) |
| Realtime | WebRTC and WebSocket |
| Distribution | Private / client-controlled |
Commissioned build — availability follows the client’s go-to-market plans.