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Web Utilities

Sprite Sheet

View and export individual sprites from a texture atlas using a Cocos2D / TexturePacker .plist file.

Drop the PNG atlas and .plist file here

What you need

This tool splits a packed sprite sheet back into separate PNG images. Load the atlas image together with its frame layout file — the tool will show every sprite and let you export them one by one or as a ZIP archive.

  • PNG texture atlasA single image containing all sprites packed together. Usually exported from TexturePacker alongside the .plist file.
  • .plist frame map (Cocos2D format)XML property list describing each sprite’s position, size, rotation, and trim data. Standard export format from TexturePacker for Cocos2d-x / Cocos2D.

Both files must come from the same export. The .plist references the PNG filename in its metadata — names should match.